Then scroll down to Faction 3 and paste it also in its tag. Please scroll now down to the ***** 2nd Fraction ****** and paste the name you just typed into the Now please insert the name of your fraction and overwrite "Insert_Name_1" in the Tag. Then save this and lets edit our Expansion_Factions.xml. We are going to need these Strings later.ĬAUTION: String names must be CAPITAL, for content this doesent matter. Then please insert as many strings as fractions you are going to create. Or the String editor, which is more advanced and complicated. \Star Wars Empire at War Forces of Corruption\Mods\Modname\Data\Text\MasterTextFile_?.dat using petroglyphs. This eases the editing for you and you see the important things at first sight.įirst thing you need to do is please open your. Further I ordered all tags of interest to the top of this fraction. Its actually a simple copy of the stock Underword fraction, but I removed all unnecessary sound effect tags to save 70% of space in the file. Empire, Rebel, Hostile, Sarlacc, Underworld, Hutts, Pirates Urban, Urban_Land_Rebel_Ambient_Music_Event Volcanic, Volcanic_Land_Rebel_Ambient_Music_Event Swamp, Swamp_Land_Rebel_Ambient_Music_Event Forest, Temperate_Land_Rebel_Ambient_Music_Event Desert, Desert_Land_Rebel_Ambient_Music_Event Arctic, Ice_Land_Rebel_Ambient_Music_Event Temperate, Temperate_Land_Rebel_Ambient_Music_Event Space, Space_Map_Rebel_Ambient_Music_Event Rebel_Land_Ability_Targeting_Range_Overlay Proj_Krayt_Bombardment_Ion Proj_Krayt_Bombardment_Damage Krayt_Class_Destroyer, The_Peacebringer Unit_Victory_DS_Retreat_Underworld_Soldier TEXT_RETREAT_SPACE_UNDERWORLD_COUNTDOWN Tauri_X_301_Squadron, Tauri_X_301_Squadron Empire, Rebel, Pirates, Hostile, Sarlacc, Hutts xml you've just downloaded and search ( Strg F) for Primary_Fraction in the commented entry. However, its the lower part of this xml we are going to focus now: Open the. You might want to read what the Xml tags in the faction file do: Might have something to do with the Underworld faction that was inserted afterwards, maybe other scripts run in the background that enable it for this file only, no idea. But, in my tests I experienced that the game crashes with my new Factions, unless they are inside of Expansion_Factions.xml. Usually this also works for files with any name to innitiate them in FactionFiles.xml, as long they have no playable faction. If you are going to add factions to classic EAW simply insert Expansion_Factions.xml into FactionFiles.xml in order to innitiate it. Its made so you simply can replace the old Expansion_Factions.xml of your mod with it. Its actually a stock Expansion_Factions.xml from Forces of Corruption at the beginning, the only change I did to the Underworld faction is deactivating the annoying announcer. You can have a quick look through my coding tutorials ( clip 10 and above) and do some practise before you tackle the fractions task:įirst thing you will need is my Faction template.xml file, please download it: xml engine works, and please try to make NO synthax mistakes. This tutorial requires you to have at least very basic knowledge how the. It first appeared to be a very difficult task to achieve, however I am going to show you now how to add 14 playable factions or more to the game! There are many players out there who asked for more playable fractions for Starwars EAW/FOC.
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